top of page

2011 – Present

2006 – 2007


2008 – 2011

I was born in Jordan where I spent most of my childhood.  After high school I went to college to study accounting. However, it turned out I wasn't drawn to it.


I went in search of what I really wanted to do, which involved taking an art exam to see if I could change my  major which I passed with ease and as a result, I studied graphic design for four years.  During that time I discovered my creativity, and skills in design. After I graduated, I went to work for about two years in two graphic design companies, and from there I started to get more and more interested and involved in 3D which lead me to learn Cinema 4D and to create some simple things with it.  I enrolled at the Academy of Art University in 2008 and completed my master's degree in 3D modeling in 2012.



Titanx   an iOS Game app -

Illustrator for a children’s book  -

Identity logo design  -

logo design and modeling  -

Photo retouching, banners and other design work  -

Illustration and photo editing  -

3d character modeling project  -  alchemy/al lababedi

3d game character modeling  -  al lababidi game project


Worked as a full-time graphic designer and photographer at this billboard sign company in Amman, Jordan.

Responsible for photographing the locations of where the billboards would be placed and all aspects of the design process from start to finish – except for printing.

Spring Multimedia Solutions

Served as a full-time graphic designer for book layouts, logos, brochures, business cards and other marketing collateral at this design company in Amman, Jordan.


Master of Fine Arts in 3D Modeling

Academy of Art University in San Francisco 3.509 GPA.  Focusing on high resolution 3D organic and hard surface modeling.


Bachelor of Fine Arts in Design and Applied Arts - Graphic Design

Yarmouck University in Irbid Jordan.

Computer Applications

Autodesk Maya – Zbrush – Adobe Photoshop – Adobe Illustrator – Adobe After Effect.




High and low resolution modeling for movies and cinematic

Organic, and Hard Surface Modeling

Unwrapping clean UV's, and texture

Texturing and lighting with Mental Ray

Some experience with Particles and nCloth in maya

Traditional Sculpting



Arabic – English




Visual Communication

Ability to Meet Deadlines

Ability to work within a brand and design guidlines

Detaile orianted and enjoy quality contol

bottom of page